Black Ops 7 Campaign Review: A Major Letdown For Call Of Duty Fans

Black Ops 7 Campaign Review: A Major Letdown For Call Of Duty Fans

Black Ops 7 Campaign Review: A Major Letdown For Call Of Duty Fans
The arrival of a new Black Ops title from Treyarch always carries a heavy weight of expectation, particularly for its single-player campaign. The sub-franchise is renowned for its mind-bending narratives, memorable characters, and iconic set-piece moments that have defined a generation of first-person shooters. Fans eagerly awaited Black Ops 7, hoping for a return to the series’ golden age of espionage and psychological thrills. Unfortunately, after rolling credits on this latest installment, the feeling is not one of satisfaction but of profound disappointment. The Black Ops 7 campaign is a hollow, rushed, and uninspired experience that not only fails to innovate but actively disrespects the legacy of its predecessors. This review will delve into why this highly anticipated story mode is a major letdown.
A narrative that forgets its roots
At the heart of every great Black Ops game is a compelling, often convoluted, story that keeps players guessing. From Mason’s brainwashing to the branching pathways of Black Ops II, the narrative was the main attraction. Black Ops 7 completely misses the mark with a story that is both painfully generic and frustratingly incoherent. The plot follows a new protagonist, Agent Thorne, on a globe-trotting mission to stop a cyber-terrorist known as “Erebus” from shutting down global defense networks. While the premise is standard fare, its execution is abysmal.
The story abandons the psychological depth and Cold War paranoia that defined the series. Instead, we get a straightforward and predictable action movie script with no nuance. Key plot points are introduced and then forgotten, character motivations are paper-thin, and the big “twist” involving Erebus’s identity is telegraphed so early on that its reveal lands with a thud. For a series that gave us characters like Mason, Woods, and Reznov, Agent Thorne is a forgettable, stoic soldier with little personality. The campaign feels less like a Black Ops title and more like a generic military shooter that could have any name attached to it.
Repetitive mission design feels like a chore
A weak story could potentially be saved by stellar gameplay, but Black Ops 7 falters here as well. The mission design feels like a significant step backward, not just for the series but for the entire genre. The majority of the campaign’s 4-5 hour runtime is spent moving down linear corridors, shooting waves of uninspired enemy AI, and holding a button to trigger the next cutscene. The sense of player agency and tactical choice that was experimented with in previous titles is completely absent.
Gone are the branching narrative choices of Black Ops II or the open-ended safe house segments of Cold War. Every mission follows a rigid, scripted path. The classic Call of Duty set-piece moments, which should be thrilling spectacles, are reduced to on-rails vehicle sections or quick-time events that pull control away from the player. There is no variety in objectives; every level boils down to reaching a checkpoint and clearing a room of enemies. This repetitive loop becomes a tedious chore long before the credits roll, making the short campaign length feel like a blessing in disguise rather than a point of criticism.
Uninspired characters and a predictable plot
The soul of Black Ops has always been its characters. We cared about their struggles and their complex relationships. Black Ops 7 presents a cast that is utterly forgettable. Our hero, Thorne, has no discernible personality beyond “generic special forces operator.” His squad mates are walking clichés: the hot-headed explosives expert, the stoic sniper, and the tech guru who exists only for exposition. Their dialogue is filled with tired military jargon and forced banter that fails to create any sense of camaraderie.
The villain, Erebus, is perhaps the biggest disappointment. Lacking the menacing presence of Menendez or the intriguing mystery of Perseus, Erebus is a typical “hacker in a hoodie” with a vague anti-establishment motive. The game does little to build them up as a credible threat, making the final confrontation feel weightless and unearned. The narrative’s attempts at emotional depth fall completely flat because we have no reason to care about these one-dimensional characters or their predictable fates.
Technical shortcomings and a short runtime
Compounding the issues with its story and gameplay, the Black Ops 7 campaign is also hampered by a lack of polish. Throughout my playthrough, I encountered numerous technical issues, including inconsistent enemy AI, audio glitches where dialogue would cut out, and graphical bugs that broke immersion. While the game looks visually impressive in static moments, its performance during intense firefights often struggles.
The most glaring issue, however, is its value proposition. A full-priced AAA game offering a campaign that can be completed in a single afternoon is difficult to justify, especially when that campaign is so underwhelming. The table below illustrates how Black Ops 7 stacks up against its legendary predecessors, highlighting the decline in key areas.
| Feature | Black Ops (2010) | Black Ops II (2012) | Black Ops 7 (2024) |
|---|---|---|---|
| Avg. Campaign Length | ~7 hours | ~7 hours (multiple endings) | ~4.5 hours |
| Player Choice Impact | Low | High (story branching) | None |
| Narrative Cohesion | Excellent | Very Good | Poor |
| Mission Variety | High | Excellent | Very Low |
The data clearly shows a significant regression. The campaign is not just short; it’s shallow, lacking the replayability and narrative depth that made earlier titles a worthwhile investment for single-player fans.
In conclusion, the Black Ops 7 campaign is a profound misstep for a beloved series. It strips away everything that made Black Ops special: the intricate psychological narrative, the memorable characters, and the innovative mission design. What’s left is a short, generic, and technically flawed experience that feels more like a contractual obligation than a passion project. While the multiplayer and zombies modes may offer a different experience, fans who primarily come to Call of Duty for a gripping single-player story will be left feeling betrayed. This isn’t the return to form we were hoping for; it’s a soulless imitation that tarnishes the Black Ops name. Save your money or wait for a deep sale if you absolutely must see the story for yourself.
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